![]() In contrast with previous games, character levels have been replaced by item levels an aggregate value is determined by the quality of the equipment of a player. Gold returns from previous games, however, rather than players being awarded skill points and character attribute points monsters will drop skill points which in turn can be exchanged for a variety of active and passive abilities which enable us to personalize a character's unique skill-loadout. For instance, goblins can be encountered during the day, while zombies will replace them at night. ![]() The game has a day-night cycle, the presence of enemies will vary in numbers and type in accordance with said cycle. Dungeons can host up to four players at a time, while world pve zones can host up to eight players at a time. The challenge level is cross-referenced with a character's item level to give a player an indication as to whether it is feasible to clear the dungeon. Each dungeon is assigned a "challenge level," to give an indication of its difficulty. There will be three area types where larger groups of players can mingle, towns, public spaces and dungeons, where players can fight a never ending supply of enemies, group up, and work together to clear dungeons. Naturally there will also be towns, however these will remain static (so that players will always know where key-npcs are located). Stages will predominately be procedurally generated. It aims to combine "the fast-paced combat, procedurally-generated levels, and addictive loot-loop of a dungeon crawler with the social and live-service qualities of an MMO." The pet system will be expanded, and a crafting system will be implemented. The game features a shared world, where players can cooperatively explore dungeons and slay monsters. Even so, no one can deny that a solid blow from a greataxe or greatsword does some serious damage, and so blacksmiths the world over always find great weapons in high demand.The game takes place 100 years after the first Torchlight game. Aficionados maintain that great weapons require more skill to wield properly than other weapons, and are considerably more effective in the hands of a true expert. "If you're not killing your enemies with both hands, you're not getting the most out of your weapon."Ĭonsidered by some to be the crudest of fighting implements, two-handed or "great" weapons are seen as the weapons of brutes and savages, despite the fact that greatswords serve as the badge of office for the Emperor's Guard, and Imperial Engineers use massive, two-handed spanners and hammers on a daily basis. Fist weapons quickly caught on with the criminal element of the Empire, but Berserkers are still their undisputed masters! The Valgang warriors carried these weapons with them on trading and raiding missions to the south, introducing people all over the civilized world to these decidedly uncivilized weapons, and demonstrating just how brutally effective they were in the hands of someone strong and fast enough to properly wield them. "Those Berserkers are so deadly with their claws that it's easy to forget they weren't born with them."įist weapons-including everything from knuckle dusters and claws to trench knives and the exotic katara-are popular weapons among the barbarian tribes of the frozen north, where predators don't always give their prey time to unlimber a bigger weapon. Now, decades later, they have somewhat fallen out of fashion, but still show up from time to time, particularly in the savage wilds of Vilderan. They were particularly popular among Imperial Engineers, who often built their own, casting them into fearsome shapes. ![]() After an infamous siege, in which Imperial soldiers adapted their fixed signal cannons to serve as makeshift, hand-carried guns, personal cannons rapidly became the standard weapon of heavy infantry. The mighty cannon has been a fixture of Imperial military tactics for centuries, but it is only within recent years that it has found new popularity as a handheld weapon. "If it was good enough for the defenders at Castle Kriegstok, it's good enough for me!"
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